PLATFORMART
ANNE-MARIE SKRIVER HANSEN
PROJECTS BY ANNE-MARIE SKRIVER HANSEN
ABOUT & CONTACT INFO | PHD PROJECT

COLLABORATIONS
"THE SILO PROJECT" | PENDAPHONICS | TOTEMAGI | CYBORG LOVERS

SOLO PROJECTS
RITES TO PERFORM | VACUOLE ROBES | RITUAL ETUDE #1 | ALVEOLI CHOIR | STEP VISIALIZER | STUFF
PHD PROJECT
Based on research within tangible embedded interaction, systematic musicology and music therapy, this Ph.D. project explores new forms of playing, learning and socializing in an arbitrary physical space. In recent years it has become feasible to use wireless sensor technology in everyday life situations. This Ph.D. project investigates how users understand and interact with wireless interconnected sensor interfaces that provide reactive sound feedback. The interfaces can be music instruments that adapt to the situation created by the users. It documents how multi-modal one-to-many, many-to-many interaction mappings cause interaction patterns that are measured qualitatively and quantitatively. Go to PhD project description.
"THE SILO PROJECT"
Collaboration with Electrotexture - see also related project page (- websites will soon be online)
Composition of a soundscape that appears as a result of wind activation of 40 components. The project is part of the revitalization of the industrial East Harbor in Aalborg. 30X40 m light installation. Opening March 31 2009. Forty-two light components are installed on the silo wall that turns towards the water front. The light components change color according to the wind patterns and to how people communicate with them through mobile phones. The components form a display that for example form a question mark (questionning the future of the East Harbor area). (2009)
PENDAPHONICS
Collaboration between Dan J. Overholt, Winslow Burleson and Camilla N. Jensen

Pendaphonics is a large scale tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. In particular, the repeated and sustained invitation to interaction afforded by the cyclic motion of a pendulum's simple harmonic oscillation presents a new tangible interaction scenario for human computer interaction in 3D physical-digital-sonic environments. See video and pendaphonics.com
(2008 - now. This project evolves with the people, who are involved - at 4 university labs)
RITES TO PERFORM
Rites for awareness and attention ... this will be updated soon!

VACUOLE ROBES
Two wearable elastic fabric tubes with a zipper in the back that completely surround a person. They sense arm- and leg movements as well as body tilt. The robes respond with sound according to the movements of the person inside the tube: You express yourself by stretching the fabric with arms and legs while bending forwards and backwards. Installation with clothes hanger, laptop and speakers.
See this video (2007)

Exhibited at the University of California, Santa Barbara MFA graduation and the "Social Fabrics" event in Dallas, Texas, funded by the Leonardo Education Forum 2008.
RITUAL ETUDE #1
Floor installation: Plywood and piezo microphones. Microphone a/d converters, laptop and speakers.
You walk from one step to the other and the time between the steps determine the rhythm that you generate with your steps. Multiple people walking on the installation will contribute to a rhythm, where complexity of the rhythm builds up with amount of participating people.
See this video (2006)

If this installation is enlarged, so that it fills up a plaza, it can be a new social meeting place,
where passers by can step up into the circle and play with rhythm patterns.
ALVEOLI CHOIR
Breathing corset that can be used by two people communicating with their breathing patterns. They can either communicate sonically or visually. The picture shows an animation of a 3D shape that is modullated according to the breathing pattern by one person. See a video captured of the breathing pattern from one person. (2006)

TOTEMAGI
The Totemagi outdoor playground concept explores the idea of an interactive playground for children at the age of 7-11. This play concept was realized as a 1:1 prototype at the graduation exhibition at Designskolen Kolding, Denmark in 2005. Three game types were tested in the prototype: Two rule based games and one intuitive game environment. When the children walked into the playground, they could pick a game to play. See "intuitive mode", game example, and concept video.
The playground team consisted of Pernille Nielsen, Eschel Jacobsen and Anne-Marie S. Hansen (2005)
STEP VISIALIZER
The idea of sports training equipment that gives you visual feedback to physical exercises. Implemented in a step bench. The picture above are three snapshots from an animation that is projected on the wall in front of the person, who jumps on the step bench. The animation changes according to the amount of energy that a person puts into the step exercises.
See this video (2005)
CYBORG LOVERS
This is an exhibition of a science fiction concept - an implant/tatoo for future dating systems. The exhibition prototype consists of a glove and an earclip that people can wear in order to "flirt". The concept behind the tatoo-implant is that people in the future can get LED display tattoos that are implanted into their skin. The tattoo emits light symbols to the outside world according to the inside chemistry of the wearer's brain. It can also be 'programmed' to have an inwards chemical effect on the wearer's brain, if another person with an implant has a matching tattoo. In the exhibition, two people put their hands (wearing gloves) together, and if they hear a sweet melody being played in their ear (via the earclip), they have found a match! (2003) cyborglovers.com
STUFF
Small experiments with sound (will be uploaded soon) and drawings.